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Error 500
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| Author | Message |
kilburn
Development Team ![]() ![]() ![]() ![]() ![]() Posts: 2,182 Joined: Feb 2007 Reputation: 34 |
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| 08-30-2009 03:28 AM |
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| Messages In This Thread |
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RE: Error 500 - theprincy - 08-27-2009, 01:36 AM
RE: Error 500 - kilburn - 08-27-2009, 03:42 AM
RE: Error 500 - theprincy - 08-27-2009, 09:02 AM
RE: Error 500 - theprincy - 08-27-2009, 08:20 PM
RE: Error 500 - nuke3d - 08-27-2009, 08:29 PM
RE: Error 500 - theprincy - 08-27-2009, 08:43 PM
RE: Error 500 - nuke3d - 08-27-2009, 09:33 PM
RE: Error 500 - theprincy - 08-27-2009, 09:36 PM
RE: Error 500 - nuke3d - 08-27-2009, 09:45 PM
RE: Error 500 - theprincy - 08-27-2009, 09:50 PM
RE: Error 500 - nuke3d - 08-27-2009, 09:56 PM
RE: Error 500 - theprincy - 08-27-2009, 10:01 PM
RE: Error 500 - nuke3d - 08-27-2009, 10:09 PM
RE: Error 500 - theprincy - 08-28-2009, 12:19 AM
RE: Error 500 - theprincy - 08-28-2009, 04:12 PM
RE: Error 500 - gOOvER - 08-28-2009, 04:41 PM
RE: Error 500 - theprincy - 08-28-2009, 04:46 PM
RE: Error 500 - theprincy - 08-28-2009, 06:35 PM
RE: Error 500 - kilburn - 08-28-2009, 07:15 PM
RE: Error 500 - gOOvER - 08-28-2009, 07:51 PM
RE: Error 500 - theprincy - 08-28-2009, 08:00 PM
RE: Error 500 - theprincy - 08-28-2009, 07:40 PM
RE: Error 500 - theprincy - 08-29-2009, 04:52 AM
RE: Error 500 - kilburn - 08-29-2009, 02:33 PM
RE: Error 500 - theprincy - 08-29-2009, 05:47 PM
RE: Error 500 - kilburn - 08-29-2009, 07:13 PM
RE: Error 500 - sci2tech - 08-29-2009, 07:34 PM
RE: Error 500 - kilburn - 08-29-2009, 07:47 PM
RE: Error 500 - sci2tech - 08-29-2009, 08:02 PM
RE: Error 500 - kilburn - 08-29-2009, 09:51 PM
RE: Error 500 - sci2tech - 08-29-2009, 11:28 PM
RE: Error 500 - kilburn - 08-30-2009 03:28 AM
RE: Error 500 - sci2tech - 08-30-2009, 03:50 AM
RE: Error 500 - kilburn - 08-30-2009, 06:53 PM
RE: Error 500 - sci2tech - 08-30-2009, 06:56 PM
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I suspect there may be other issues like the one you pointed out, so the safest bet if we want to release trunk as stable is simply properly locking the gui too. This will yield worse performance, but at least we will make sure that we don't have to deal with nasty hard-to-find race condition bugs.

